CirCLER – Circular Economy Transition Manager
this course is designed to help the furniture value chain become more circular and sustainable. The online course is intended for students, professionals and trainers in the furniture sector who want to deepen their understanding of circular economy principles and learn how to apply them to manufacturing processes and business strategies. It includes 10 modules covering key topics such as circular economy fundamentals, legislative and voluntary instruments, circular business models, circular design, sustainable materials, key enabling technologies, manufacturing processes and circular economy transition strategies. 1. Circular Economy Introduction, 2. Legislative Instruments, 3. Voluntary Instruments, 4. Circular business models, 5. Circular design, 6. New and sustainable materials, 7. Key Enabling Technologies, 8. Manufacturing processes, 9. Circular Economy Strategy, 10. Final remarks
Design and 3D printing of prototypes
Design and print different 3D prototypes using various materials, design techniques, digital design tools, and scanning methods. COURSE CONTENT: Module 1. 3D Printing – Objective: to identify the application fields of 3D printing and the use of these techniques, understanding the different printing technologies. Module 2. Design and 3D Printing of Prototypes – Objective: to design parts using the most suitable and efficient design software for the 3D printing system, complying with the quality standards required for this type of component. Module 3. Assembly, Printing, and Validation of Tests – Objective: to identify components and independently assemble 3D printers in order to produce a variety of parts with specific materials, ensuring quality and safety.
HU-VOLUTION – Human-centric revolution of the habitat: learning to design for the new Bauhaus and Society 5.0
The HU-VOLUTION training course will ensure you a good knowledge understating on what is and how to implement the New European Bauhaus and Society 5.0. The course is divided in 7 different training modules including 24 units: 1. Introduction on NEB, 2. Inclusive design, 3. Development of formal, 4. Digital design, 5. Demand and user-oriented design, 6. Circular economy and reuse, 7. Sustainable design
Leadership in Digital Transformation
Training on digital transformation opportunities and challenges, decision-making in the digital domain, online project implementation, collaborative digital tools, and agile digital organisational culture.
Timber Construction (Bachelor Professional)
The Timber Construction Professional course is a training and further education system tailored to modern timber construction. The modular structure of the topics and the chronological sequence allow the training to be organised very flexibly and completed alongside work. The concept covers the content of the preparatory courses for the master craftsman qualification in timber construction in accordance with the qualification examination regulations for master craftsmen in timber construction, as well as the academic training for a Bachelor Professional degree.
Business Intelligence and Data Analysis with Power BI
Training on business intelligence concepts, ETL, data modelling, data visualisation, dashboards, data-driven decision-making, and analytical techniques using Power BI.
Smart Digital Construction
Training on BIM methodology for construction project management, collaborative BIM models for planning, execution and maintenance, and data analysis for decision-making in construction processes.
Introduction to Machine Learning with AutoML
Training on data science, ETL, decision support, big data principles, machine learning models and algorithms, and automated machine learning for applied problem-solving.
Introduction to Artificial Intelligence in Industry
Training on AI and machine learning concepts, industrial use cases, AI in business intelligence, language models, data use, and ethics and regulation in industrial contexts.
Introduction to Virtual and Augmented Reality
Introductory training on virtual, augmented and mixed reality, including concepts, tools, frameworks, devices, human-centred development, and simple immersive application development.